I'll admit that I lost some of my comfort with pen since we began with it early in the semester. Above is my best, and below my worst. My best would've been a great deal better had I two affordances. More time, as virtually the entire thing was rushed by my bemoaning model, and Noah holding still. He chose the pose, mind you, but constantly fidgeted, changed posture, and several times completely changing pose, leaving me to guess at details. The worst is predictable, as it's the one done blindly. It turned out better than expected though, having the head proportions vaguely in the right positions.
0 Comments
I developed my art skills by using the blades available to me. Before this class I'd been comfortable only with the various types of pencil. Moving on to charcoal and pen was simple enough but working in negative, lacking a way to undo mistakes, and the feeling of using a scraping agent instead of a dragging agent is a completely different experience.
I solve problems with my paper. I don't believe it was my own doing but I'll never know: from the beginning the scratchboard has several smudges and scrapes on it. When it was blank is was most obvious to be seen, but I managed to distract from the imperfections first with the bolts, then with the stars behind it. If one were to look closely, they could see the smudges, though if one didn't know what to look for, it wouldn't be noticed, and thus not subtract from the work. I reflected on my piece from the outset. I never doubted that I would succeed in what I intended to do. Small errors aren't separable from the seemingly random scrawl of actual lightning. However I found that it lacked substance like I had hoped. What I believe would add interest would be a background or something to show scale at the bottom. Instead of the light bulges (which I researched and would actually be there, by the way) at the bottom, I thought of placing woodlands, or perhaps a village. The latter would require I shrink or remove the kite of course, but it would lend credence to the size and strength of the billion joules of energy crashing down from above. I communicate through my art as it applies to both personal interests and important future quandaries. The idea of transhumance augmentation, or supplementing your body with machinery in order to improve function or prevent illness is a sticking point for me. On the surface it sounds great; stronger, faster, smarter, and more efficient humans are better humans. However a divide will be forged as the richer humans can afford to be better at everything, while the poor have to rely on their increasingly unemployable skin and bone as the workforce demands steel and carbon fiber. I made this in an attempt to create something in between. It's not entirely machine but far beyond the realm of the human. It's a world we may see relatively soon.
We collaborate with decisions relating to the outcome of the piece. The color for the face was chosen by my partner as I couldn't choose between two. The silver for the face was recommended, so I decided to use both the original white and the silver. The secondary color of the helmet (brass) was chosen by you, and so was the rim around each of the eyepieces. I have a global awareness of artmaking. Art is not necessarily pain or pen, and as such I gained inspiration mainly from two video games and a series of books. System Shock 2's SHODAN, a mad AI living as a god in cyberspace lent the blue and white aesthetic while Deus Ex supplied the thoughts of transhumance augmentation and having a figure in the center of it. The other pieces used for reference were made by independent artists, though they all were inspired by William Gibson's book, 'Burning Chrome', a cyberpunk work of fiction that inspires virtually everything made in the genre. These are the thumbnails for the expressive, zombie, and robotic portrait assignment. The zombie was inspired by the smoker from L4D2, with a host of smoker references to suit it. The one I ended up doing the project on was the mechanical one. It's intended as a sort of cyberpunk rendition of cyberspace. The references came from Shadowrun, System Shock, and a series of one-off pieces from anonymous artists.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2016
Categories |